Since a young age I have been extremely interested in computer software, starting with interests in video games and more recently how they are made. This interest sparked a passion for 3D modelling and character design which I was drawn to by characters from the Half Life video game series. So I wish to study [...]

Todays NPC’s are blind men with sticks!

When scripting intelligent life like behaviour, programmers are faced with many tasks. Some core tasks include synchronization of synthetic speech and gestures, the expression of emotion and personality by means of body movement and facial display, the coordination of the embodied conversational behaviour of multiple characters including the user and the design of artificial minds [...]

Animation Systems

The disadvantages of a mesh based character system is that you have to move and define the position of every point on a model. This many vertices and polygons can become a lot for a computer to handle.
The advantages of skeletal animation are that instead of moving each point of the mesh individually, you move them [...]

History of video games

Eventually game designers realised that there was only one thing missing from games, a story. A game, much like a film, needs a story to connect with the player. To make a story the designers needed a hero but were only held back by the amount a processing power in the early 70’s. Shigeru Miyamoto, [...]

Unreal Editor Terminology

Active brush: another name for the red builder brush
Actor: object in three-dimensional virtual space
Alpha Channel: information contained within an image file that can be used to determine the intensity of different material properties such as opacity and specularity intensity among other things
Brush: piece of geometry that builds the virtual space
BSP: Binary Space Partition; static data [...]

Welcome!!

Welcome to my Worpress blog for NTC (North Trafford College)