Posted on January 21, 2008 by bonelord
API
API originally meaning Advanced Programming Interface, is now more commonly known as Application Programming Interface. An API is a source code interface that an operating system or library provides to support requests for services to be ade of it by computer programs, in other words, it serves as a way for two programs to interact with [...]
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Posted on January 21, 2008 by bonelord
A games engine is the core of any game. It can make it run on multiple platforms like Xbox, playstation and Wii. It provides a working enviroment to quickly and efficiently design and create games. The games with the best engines have better graphics, better sound and would probably include Havoc physics. Havoc is an [...]
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Posted on January 15, 2008 by bonelord
Bit depth, also known as colour depth and BPP (bits per pixel). Is a computer graphics term which describes the number bits used to make up a single pixel in a bit-map
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Posted on January 15, 2008 by bonelord
Vector graphics is the use of geometrical primitives such as points, lines, curves, and polygons, which are all based upon mathematical equations to represent images in computer graphics.
This is a vector graphic.
A vector graphic is made up of points in space called vectors. The advantage of vector graphics, in comparison to bitmaps, is that it [...]
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Posted on January 14, 2008 by bonelord
Anti-Aliasing is where the 3D card blurs pixels so that you don’t get jagged edges on polygons.
There are two ways for a 3D card to generate anti-aliased images. One approach is at the individual polygon level, requiring you to render polygons in back to front of the view, so each polygon can blend appropriately with [...]
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Posted on January 8, 2008 by bonelord