Culling Methods

Three hundred thousand triangles are a problem for game coders because even the best coders can’t handle that much at once. Without severely lagging (FPS below 60). To combat this problem, culling was introduced as a method of the engine removing polygons that are not visible to the camera.
The difference between marketing and real world [...]

History of video games 1972-1985

The 70’s were the golden age of arcade games and when Japan caught on it was made even better. When Japan caught onto what the rest of the worlds technology was doing. They caught up, made it better started mass producing it and making it cheaper. In 1978 Tomohiro Nishikado was the first to latch onto the [...]

History of video games 1958-1972

Video gaming is a multi billion pound industry with possibly the largest group of customers ever. Back in the days of 8 bit colour making games was difficult but now making a game is like producing a movie, it takes a lot of time and even more money.
Video games orginated from computer systems used in [...]

Genres

Audiences

select texts on basis of genre, often because texts are arranged at retail outlets by genre (just pop along to HMV). Also, certain genres are considered appropriate to certain ages/genders in society, and choices are made accordingly eg teen movie, ‘chick flicks’
have systems of expectations about the content and style of a text, according [...]

Theory Into Practice

Some groups of people are more interested than others in specific areas of the media. This Yachting Magazine would only be bought by a very wealthy person with a lot of disposable income.
 
Cheshire Life is a magazine for the wealthy home owners of Cheshire. It would only be bought by people who are middle class [...]

Social classes

Types of media include film, TV, Publishing (Newspapers and magazines), music, games and radio. All these are referred to as texts. Media is used to  things and entertain people.
All forms of media are made for a certain age, their interests, gender, race, social standing and many other things. These are demographic variables. Marketers may combine a [...]

Raster images

A raster image (a bitmap) is a representation of pixels put together to make an image. Raster images are stored in image files with various formats.
This is a raster image

Each pixel has an individually defined colour. For instance, a typical JPEG image often consists of colored pixels defined by three bytes — one byte each for red, [...]

Graphic File Formats

These posts are about graphic file formats. Different formats are used for different files. Eg, .psd formats are used for photoshop and .fla are used for flash files. Images on the Internet are usually JPEG this is the most commonly used used file format.

Renderers

 Rendering is the process of creating a 3D image

A CPU spends over 50% of its processing time on rendering. 
API stands for Application Program Interface. 
It is more difficult to build a renderer for a PC because its hardware changes over time; on a console it stays the same. 
Vertices are points in the 3D world. Which, [...]