Game Physics

The main purpose of a physics engine are to make life like physics involving gravity, collision detection, particles such as explosions and, in more sophisticated engines, ragdolls.  
Ragdoll physics treats a characters “dead” body as a series of rigid bones connected by hinges at the joints, making it react as it would in a real life situation.

Unreal engine

The Unreal game engine is a significant game engine as it was the first to integrate rendering, collision detection, AI, visibility, networkng and filesystem into one complete engine. (Taken from http://en.wikipedia.org/wiki/Unreal_engine).
 Unreal Engine 1 was created in 1998 with the game “unreal”. After that, Epic have made two other variations. Unreal Engine 2 in 2003 then [...]

2D games engine history

 The first succesful 2D computer game was Pong for the Atari, created in 1972 by Atari Inc. Pong is a first generation video game, a term used to describe the video game industry between 1972 and 1977, we are now in the seventh generation.

2D game engines are used to create single perspective games, normally viewed from [...]

Unreal Editor Terminology

Active brush: another name for the red builder brush
Actor: object in three-dimensional virtual space
Alpha Channel: information contained within an image file that can be used to determine the intensity of different material properties such as opacity and specularity intensity among other things
Brush: piece of geometry that builds the virtual space
BSP: Binary Space Partition; static data [...]

Media audiences

A media audience are people that use or consume media products. A target audience is a more specific group of these people, they can be a mass group, this is a large group of people usually associated with popular products. Another group, mainstream, is more common with music where people have a wider range of preferences. The [...]